Diablo Immortal / Re-Sound Design

About the project

As part of my Re-Sound Design project, I primarily focused on the organic aspect of sounds. By employing layering techniques and creating complex soundscapes, I infused this scene with a unique texture. I aimed to recreate a monstrous vision through an auditory experience by manipulating intensity and incorporating elements of 'Gore'. The collaboration with Mikail Standjofski-Figols, who lent his voice for the dialogue recordings, added an extra layer of power and depth to the project. His contribution significantly enhanced the overall impact, making the sound design more immersive and compelling. This project exemplifies my ability to blend technical skills with creative vision, resulting in a distinctive and memorable auditory experience.

Allowed time : 50 hours in 4 days